Appendix B
The modelling philosophy on one page
The whole guide in a few rules. When a tool surprises you, one of these explains it.
Geometry
- Edges make faces. A face appears when edges close a flat loop. Erase an edge and its face goes; erase a face and its edges stay.
- Faces become solids. Draw the flat shape exactly, then Push/Pull it along its normal. Pushing a face through a solid makes a hole.
- Geometry is sticky. Touching edges and faces share points and split each other. Move a point or an edge and everything attached follows, folding where it must.
- Faces have two sides. A face drawn on the ground faces down; solids turn their fronts outwards.
Precision
- The mouse gives the direction, the keyboard gives the size. Type at any time, press Enter; type again right after to amend.
- Inference replaces the grid. Watch the marker: Endpoint, Midpoint, On Edge, On Face, the axes, Parallel, Perpendicular. Lock with Shift or the arrows.
- Set out with guides. The Tape Measure makes guides; draw on them; delete them when done.
Structure
- Loose geometry sticks; groups don't. Wrap every finished thing in a group or a component.
- Repeat with components. Instances share a definition: edit one, all change. Make Unique splits one off.
- Tags decide what is drawn, groups decide what sticks. Tag whole objects; leave their insides Untagged.
- Scenes save a way of looking, never the geometry. Camera, visible tags, style, shadows.
Looks
- Paint is separate from shape. Painting a group fills its unpainted faces; faces painted inside win.
- Styles change the drawing, not the model. Face style, edges, colour by tag, fog and shadows are all part of the style or the scene.
The garden
- Terrain is a TIN. Points at real heights, flat triangles between them; everything lies on it exactly.
- Draw intent, let the ground decide. Outlines for areas, paths for steps and walls, a height for a pad: Terrafold grades and sizes them, and counts cut and fill.
- Dig before you cover. Ponds before the lawn around them; buildings onto graded pads.
- Plants know their future. Garden time sets their age and season; plan symbols and the schedule come for free.
Everything
- Everything is a command, from the menu, the ribbon, a key, a script or the command line, and every command is one step of Undo.